import beads.*; AudioContext ac; void setup() { size(300,300); ac = new AudioContext(); /* * Here's how to play back a sample. * * The first line gives you a way to choose the audio file. * The (commented, optional) second line allows you to stream the audio rather than loading it all at once. * The third line creates a sample player and loads in the Sample. * SampleManager is a utility which keeps track of loaded audio * files according to their file names, so you don't have to load them again. */ String audioFile = selectInput(); SamplePlayer player = new SamplePlayer(ac, SampleManager.sample(audioFile)); /* * And as before... */ Gain g = new Gain(ac, 2, 0.2); g.addInput(player); ac.out.addInput(g); ac.start(); } /* * Here's the code to draw a scatterplot waveform. * The code draws the current buffer of audio across the * width of the window. To find out what a buffer of audio * is, read on. * * Start with some spunky colors. */ color fore = color(255, 102, 204); color back = color(0,0,0); /* * Just do the work straight into Processing's draw() method. */ void draw() { loadPixels(); //set the background Arrays.fill(pixels, back); //scan across the pixels for(int i = 0; i < width; i++) { //for each pixel work out where in the current audio buffer we are int buffIndex = i * ac.getBufferSize() / width; //then work out the pixel height of the audio data at that point int vOffset = (int)((1 + ac.out.getValue(0, buffIndex)) * height / 2); //draw into Processing's convenient 1-D array of pixels pixels[vOffset * height + i] = fore; } updatePixels(); }